Resources / Activity / Fix-it Shop

Fix-it Shop

  • DOMAIN(S)
    Cognitive Development and General Knowledge (CD)
  • INDICATOR(S)
    CD-SC4.4d
  • AGE GROUP(S)
    48-60 months

Set out old machines in the science center for the children to take apart and put back together in a fix-it shop. For example, take apart a flashlight and place a sign over it that says, “Can you fix it?” Establish rules and guidelines for using real tools.