Resources / Activity / Fix-it Shop
Fix-it Shop
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DOMAIN(S)Cognitive Development and General Knowledge (CD)
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INDICATOR(S)CD-SC4.4d
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AGE GROUP(S)48-60 months
Set out old machines in the science center for the children to take apart and put back together in a fix-it shop. For example, take apart a flashlight and place a sign over it that says, “Can you fix it?” Establish rules and guidelines for using real tools.